Saturday, 6 March 2010

In Mobile, Fragmentation is Forever. Deal With It.

TechCrunch has a great article about mobile fragmentation by Richard Wong at Accel Partners. The article highlights the fact that there is no long or short term solution to fragmentation and nor is there a simple answer answer to which platforms companies should invest in. As one of the pioneers in cross-platform development Golden Gekko has invested heavily in R&D and education of customers and partners.

Our platform recommendations vary from case to case but our general advice is:
  • PR, communication and experience - go for an iPhone app
  • Innovation - Android is the first choice as there are few restrictions
  • Youth market - J2ME for non-connected apps
  • Mass market reach - multi-platform is a must
  • Business users - go for Blackberry and J2ME
Java/J2ME is our preferred base platform as there are clear development synergies between J2ME, Blackberry, Android and e.g. widgets whereas iPhone development has limited synergies with anything else.

One of the main limitations with J2ME today is that most users won't connect to the network due to issues with settings, data costs, security prompts, etc but the number of downloads for a like for like iPhone and J2ME app is still 5x to the advantage of the J2ME app.

Read more on
http://techcrunch.com/2010/03/04/mobile-fragmentation-forever/

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Tuesday, 1 December 2009

Anyone Make A Mobile App In Five Easy Steps

Official press release:

Time, and cost to get an app to market gets faster and more affordable

Golden Gekko, a leading developer and technology provider for cross platform mobile applications, today unveils its new service Tino, that will allow anyone to build a mobile application and bring it to market much faster, and more affordably, than has previously been seen in the mobile app marketplace.

To build a mobile app, a customer can visit www.tinomobile.com and follow five easy steps to build an application of choice. Pricing for Golden Gekko’s Tino starts at as low as £100 which is significantly cheaper than the average £5-10,000 price tag of comparable applications.,
“We are offering Tino as a low cost entry to the mobile app marketplace, and can provide anyone with the tools to build a mobile app, with a process that takes less than an hour,” said Magnus Jern, Golden Gekko’s CEO. “Our Tino customers do not need to be technical experts, as they’ll get an easy step-by-step guide that allows them to self-develop a mobile app on the Web.”

Golden Gekko’s Tino invites everyone to create attractive, powerful mobile applications, that will support 90 per cent of the global mobile handset market,
using any content, external feeds, and rich media. The process is simple, requires no programming, and can be completed in as little as 30. Tino will automatically host and track the number of engagements.

Tino customers will get access to the wealth of experience Golden Gekko has in the mobile applications industry, of serving exciting mobile content on billions of phones worldwide, and developing content for 40 leading global brands including Absolut Vodka, Accenture, Bloomberg, Coca Cola, Disney, European Directories Novartis, Paramount, Perfetti, Sara Lee, Unilever, Universal Pictures and Vodafone.

For more visit http://www.tinomobile.com

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Friday, 16 October 2009

Advertising to women on the iphone

According to mobile marketing firm Brand in Hand, female iPhone users are the worst demographic in terms of responding to mobile ads on the iPhone. See article by ReadWriteWeb http://ow.ly/15Vlkn

Just like the article suggests we think the solution is to offer great apps that are relevant for women. We also think that advertisers should consider other mobile platforms to target women as approximately 75% of iPhone users are still male (Comscore June 2009).

Return to this blog next week for some great examples of mobile applications targeted towards women!

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Thursday, 1 October 2009

Tech Media Invest 2009

We presented at the Tech Media Invest 2009 today but also thought we should share some of the insights from the conference. A lot of the discussions were around mobile applications even though Golden Gekko was the only pure mobile development company present. See http://www.e-unlimited.com/events/view.aspx?events_pages_id=1 for more information about the conference.

1. Mobile platform choice is difficult
3-6 months ago everyone was going for the iPhone as the primary platform and then expended to other platforms. More recently developers have started to question the impact of iPhone apps versus other platforms due to increasing competition.

2. iTunes appstore storefront has become a barrier
The difficulty for customers to find the apps they want / relevant apps on iTunes appstore is becoming a barrier. Despite this Apple has reached over 2 Bn downloads so question is whether this is a consumer or publisher issue? We think that it is currently mainly an issue for publishers but that it will become a limited factor for increased consumer activity in the coming months.

3. Openness is key
Media, developers and investors all believe that openness will win. This is somewhat strange considering that
a) The success of the iPhone is much thanks to the fact that it is not an open platform and continues to get the most media attention
b) Android is still far behind other platforms such as iPhone and Blackberry
c) Feedback about Symbian open initiative has not been as positive as Android

4. Business models are uncertain
Rupert Murdoch has made it clear that the time of “free” is over. Therefore it would seem that focus should have shifted to premium revenues. Generally this seems to be the case but consensus points to freemium as the golden answer.

5. Mobile Marketing is going from one hit wonders to a strategic marketing channel
Brands such as BMW, Coca Cola, Barclay’s are now moving from one-off campaigns to developing mobile platforms for future growth.

6. Apps and browsers will become seamless but when?
One interesting point that was made is that the browser is getting more and more functionality and integration with the phone but development is slow. Google has repeatedly stated that they believe browsing and not apps is the future of mobile but at the same time they refer to several of their online services as Google Apps despite the fact that they are being delivered through the browser? The difference will become more and more grey.

7. Branded apps are performing amazingly well
Speakers and panel members referred several times to branded apps as the killer mobile advertising service at the moment. iPint, BMW Z4 app, Barclays app, etc.

All in all an interesting day with lots of great new contacts!

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Wednesday, 23 September 2009

Yankee Group Predicts $4.2 Billion Mobile App Gold Rush by 2013

The appstore market keeps booming. iTunes appstore is now showing the top apps by earnings in a separate category which gives you an indication of which apps generate top dollars and to no ones surprise 80% of the top apps are games and only a few major players (EA, Gameloft, etc) as well as a few independent development houses are making money. We believe that the forecast by Yankee Group is too optimistic in terms of direct premium revenue. One of the reasons is that customers overestimate their spend on apps but also the number of great apps available for free. According to our estimates only a few hundred or less than 1% of the apps on the iTunes appstore generates a positive return to the developer. So is mobile apps a big bubble?

The answer is definitely no. There is a much bigger story. In addition to entertainment (games), apps are used for marketing, information, productivity, communication, networking and much more so the overall value to mobile operators, advertisers, consumers and businesses is much bigger. According to Strategy Analytics approximately 20% of all apps downloaded to date in 2009 have been to an iPhone or iPod which makes the total number of downloads over 5Bn. This is almost 1 download per inhabitant globally. Amazing figures and yet they will continue to grow.

Read the full pressrelease by Yankee Group here

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Tuesday, 8 September 2009

Golden Gekko selected Tech Media Invest Top 100 in Europe

Golden Gekko is proud to have been selected among the top 100 Tech Media Invest companies in Europe by Europe-Unlimited, Europe’s leading event organisers for investors and technology companies in association with The Guardian, PricewaterhouseCoopers and Kemp Little.

Tech Media Invest Top 100 is a list of the hottest emerging and most innovative companies in the ever converging tech and media industries right now. The 100 companies have been picked for their innovation and creativity over the past year in areas as diverse as mobile applications, racing games and music recognition. The list aims to showcase young entrepreneurial companies that are developing innovative new ways to serve business and consumers, and have the potential to radically change the shape of the technology and media industry,

The official press release is available here and for more information about the Tech Media Invest Top 100 visit: http://www.guardian.co.uk/tech-media-invest-100/top-100

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Thursday, 20 August 2009

Most mobile marketing startups hedging their bets by developing apps for multiple platforms

Moconews has an interesting article about the challenges of multi-platform mobile development (iPhone, Android, Java, Blackberry, Symbian, Windows Mobile, etc) today.

The trade-off between delivering an amazing user experience to 2-3% of mobile subscribers (e.g. iPhone and Android) or a mass market application for a wide range of devices (50% or more) is a difficult one for everyone. Our general experience is that Java applications delivered across Symbian, Blackberry, Windows Mobile and proprietary operating systems get up to 10x as many downloads as an iPhone app but achieving a similar user experience is very time consuming and costly.

The average cost of an advanced iPhone or Android game/app is in the region 25-50k euro depending on complexity whereas as a mass market app/game with 80% phone penetration (across multiple platforms) is about 200.000-400.000 euro when fully optimized across the devices.

So what about automatic porting services then? There are several companies that claim that they can deliver cross-platform porting at costs starting around 10.000-20.000 USD. Our experience however is that the tweaking and optimisation to make the ported application to look and work nicely on the individual platforms make the cost almost as high as doing proprietary development.

More comments on this to follow...

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Monday, 20 July 2009

Mobile app developer headaches continue

One of the main topics with our clients, partners and internally is mobile application fragmentation. Despite all efforts by handset manufacturers and mobile operators to make it go away it is actually getting worse and worse. Java, Symbian, Blackberry Java, Android, iPhone, Brew, Windows Mobile, Palm Pre, Vodafone Widgets (JIL/Opera widgets to be fair), script languages and more.

Or maybe it is for the better as all the new platforms also encourage innovation in new technology and features? Golden Gekko is probably one of the few companies that doesn't mind fragmentation at all as we think the platforms help deliver diversity.

Who knows? Continue reading on
http://mobione.com.au/wordpress/2009/07/mobile-game-developer-headaches-continue/

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Sunday, 24 May 2009

7 Mobile Insights May 2009 including iPhone App and Java download statistics

The past 9 months have been interesting in more ways than Apple achieving 1 billion app downloads from the iPhone appstore:
  1. Mobile ad spend in 2008 in the UK exceeded expectations and doubled vs. 2007 (http://tinyurl.com/qengsl)
  2. Over 400% growth in apps downloaded 2008 vs 2007 driven by the iPhone Appstore as well as free appstores (Getjar, Mobile9, Mobango, etc), device manufacturer appstores (Blackberry App World, Nokia Ovi, Samsung Mobile Applications, etc) and mobile operators (Vodafone Appstore, O2 Limus, Orange World Appstore, etc)
  3. Although iPhone apps get all the attention Golden Gekko has found that when launching apps/games across both iPhone and other platforms the number of downloads on other platforms (Nokia, Sony-Ericsson, Blackberry, etc) outnumber iPhone 10 to 1 (contact us for more info).
  4. With approx 2% iPhone device penetration Apple Appstore has an impressive 12% (21% including iTouch) market share in volume of mobile apps downloaded in Europe and North America (Strategy Analytics: How Apple Change the Market for Mobile Applications, http://tinyurl.com/o52cm7).
  5. Although iPhone app development can cost as little as $12.000 a well-designed app can cost anywhere from $50,000 to $150,000, take six to eight weeks to develop, and a couple more weeks more to be approved by Apple (http://tinyurl.com/qke9xb)
  6. 52% of mobile users play games on their phone and about one-in-ten mobile phone users in Europe (8%) claim to have participated in mobile marketing efforts (MMA European Mobile Attitude and Usage Study, December 2008)
  7. 51 percent of mobile phone users in the USA access content using their mobile phone on a weekly basis (http://tinyurl.com/p95opg)

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Sunday, 17 May 2009

What is the cost of developing a mobile app (iPhone, Blackberry, Java, Android, etc)?

At Golden Gekko we often get into the debate with clients and partners about what the cost of a mobile app or game should be and even more so with the iPhone SDK. We know that it is possible for a freelance developer to develop a descent looking iPhone app in a couple of weeks for a minimal budget. At the same time developing a market leading app with great design, usability, content and interaction that doesn't crash is not an easy thing. Therefore it was interesting to read what other people have to say about the cost of implementing a mobile app.
"Although iPhone app development can cost as little as $12.000 a well-designed app can cost anywhere from $50,000 to $150,000, take six to eight weeks to develop, and a couple more weeks more to be approved by Apple"

Read more at:
http://apple20.blogs.fortune.cnn.com/2009/05/12/madison-avenue-and-the-app-store/

Now this is still the easy part. Developing an app that works across hundreds or even thousands of devices with different operating systems, screen sizes, navigation input mechanisms and capabilities is a whole different sport. When I worked Vodafone Group a couple of years ago the estimated average cost of developing a mobile game was about 200.000 euro whereof 50% for development and the other 50% porting and testing. Since then life for developer has gotten harder and not easier with more operating systems, screen sizes, touch screens, etc. At the same time budgets for app development have not increased so the only viable solution to deliver great quality apps and games is to make the development process more efficient and this is where Golden Gekko is currently developing all our R&D resources. More to follow...

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Friday, 6 March 2009

The Unborn iPhone app nr 8 on iTunes


The Unborn iphone application is now number 8 on iTunes and climbing!

Here are some of the reviews:

5 stars
"Ok you're not likely to keep this on your phone forever but this is a really cool example of how to promote a film. Interesting clips and the call is creepy! Well done!" - Spook73

5 stars
"Great free app! Took a bit of time to find the hidden gems but once I did it was lots of fun and one feature was very spooky. Beats most of the paid for apps. The movie seems fantastic as well. Definitely want to watch the movie straight away!" - Andrew Saggers


4 stars
"I think more films should do this they could have a catorgory 4 it" - Pompey Boo

4 stars
"But cool. I like the call at the end. Only problem, I had an iPod." - The1wholuvsVicky

More to follow...

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Thursday, 26 February 2009

Universal Pictures promotes the movie "The Unborn" on the iPhone

There is a huge opportunity to entertain the audience where there is no other media format available, and fill the downtime with rich interactive experiences.

With this in mind, Hyperhappen have just launched the first ‘mobile interactive movie trailer’ for Universal Pictures developed by Golden Gekko. Over ground, Underground, in the middle of the Atlantic... the content is in the handset to play with. The navigation toolbar is truly virtual and a first step towards mobile’s ability to build on intuitive engagement.

OK. It does require an iPhone or iPod Touch...

The movie industry has a great heritage of using outdoor to promote new movies. The design methodology that goes into creating a billboard poster is built on how the consumer should read the imagery to ‘buy in’ to the film bring promoted. The Unborn app has built on this heritage, therefore tying into the consumer’s familiarity with this ATL imagery to act as the launch pad for their user journey.

You can find the app on http://tinyurl.com/ape524 or click here

Enjoy!

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Sunday, 22 February 2009

Golden Gekko at Mobile World Congress - Lynx FX and Cippi again!

More news stories about the most downloaded fart sound application in the world: Cippi the Farting Chipmunk and the fantastic mobile flirting tools: Weapons of mass seduction by Lynx.

Check out articles on:

http://www.gomonews.com/the-lynx-effect-on-mobile-at-mwc/

http://www.gomonews.com/vigorsol-showcases-how-mobile-apps-integrate-with-tv-ads/

Thanks to Peter Sells at BBH for a great presentation!

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Thursday, 12 February 2009

Thursday: Golden Gekko launches DIY mobile applications service

Golden Gekko has just launched the alpha version of the Mobile Applications Wizard that allows anyone to create their own mobile brochure applications to respond to the growing appetite for useful and entertaining mobile applications on application stores across the globe. These iPhone-like apps, which can run on any kind of phone, are ideal for extending the reach of businesses of all sizes. The service enables the rapid, easy and cost efficient implementation of mobile applications across more than 2,000 different mobile devices including Symbian, Blackberry, Windows Mobile, Linux Mobile, Android and essentially all Java enabled handsets.

Golden Gekko is now able to offer our clients the Mobile Applications Wizard, giving you the opportunity to create your own mobile applications, at minimal cost. The Wizard is used primarily to create impactful mobile brochures, which are similar in functionality to a PDF optimised for the mobile phone. Golden Gekko believes the service will be of particular interest to the SME market, owing to the relatively low costs involved. The service is easy to use and enables companies of all sizes to benefit from mobile marketing.

“We know that mobile brochures are a superior way of engaging with consumers, bringing brands to life and providing value-added services to customers that will meet their needs whilst providing entertainment,” says CEO Magnus Jern. “For time-pressured SMEs the ability to provide their customers with mobile content is a powerful differentiator in a crowded and competitive market.”

Our clients testing out the service have already generated over 1 million downloads of the brochures proving that it will become an instant success!

For more information contact our sales team for a demonstration.

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Friday, 9 January 2009

Friday: Mobile Applications - The Next Big Thing In Mobile Marketing?

Jim Cook at Mobiadnews interviewed Golden Gekko CEO Magnus Jern earlier this week about the mobile application trend. Here's the full article or http://www.mobiadnews.com/?p=3172

Other than giving a great overall overview of mobile applications in marketing the article also highlights the Lynx campaign as a great mobile application making it even more famous!

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Brands Love Mobile Apps

Moconews has a great article about how "Brands Love Mobile Apps" but also how there is a risk that the application stores get cluttered with so many apps that it becomes a problem.

http://www.moconews.net/entry/419-Mobile-Applications-A-Hit-With-Brands

This article highlights two trends:
1. The major consumer brands already investing in mobile are now all interested in launching mobile applications, particularly on the iPhone app-stores but also in other places
2. There are already over 10.000 iPhone applications on iTunes and 30.000 applications on Getjar and it is getting more and more difficult to stand out and make your app a hit. Even driving viral video views on Youtube is easier because there are more tools to cross-promote and of course the audience is so much larger.



Over 90% of these applications are however badly designed, full of bugs, not working across most devices and not very relevant or useful which means that there is no abundance of great applications that stand out. Download 10 random applications from the iPhone app-store or Getjar and I can assure you that you will experience this yourself.

The implication is fairly simple. There is an enormous demand for great applications so deliver great applications and you will generate attention, downloads, active users and hopefully meet your objectives!

More about how you deliver great mobile applications tomorrow!

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Wednesday, 31 December 2008

Wednesday & Happy New Year: Top 3 Challenges & Opportunities in 2009

It's the last day of 2008 and everybody is looking back at the year and making predictions for the year ahead. While others are are doing this we will look ahead and focus on the actions required to meet the challenges and opportunities in 2009. The current financial climate is the most talked about challenge with the most common advice being to buckle up and sit still until things improve. For mobile marketing and services we disagree. Even with a financial meltdown there are still great opportunities ahead and that by tackling the challenges highlighted here the mobile marketing industry and in particular Golden Gekko will continue with high two digit growth in 2009.

1. From awareness to transactions
One of the great advantages of the Internet is that there is a direct measurable path from driving awareness of a product (banners, videos, interactive websites, etc) to generating transactions whether it is for travel, physical goods on Amazon or a subscription for an online magazine. Although the mobile may not be able to compete with e-commerce it has another even greater advantage. With the mobile we can link advertising through any media (TV, Radio, Web, Print, etc) to transactions using mobile coupons and ticketing on the high-street. The technology is already available in e.g. 50.000+ retailers across the UK and over 80% of all food food retailers in Sweden but currently not being used due to lack of awareness among marketers and training. Let's quit talking about how difficult it is and just make it happen. I know we will!

Action in 2009: Join together to make mobile transactions happen on a mass market scale across Europe.

2. Stop talking about measurements and start measuring
One of the key barriers to the success of mobile advertising highlighted by the industry in 2008 has been lack of standards for measuring. To tackle this the industry has set up various committees in the IAB, MMA and GSMA with the intention of establishing common metrics and standards. We think however that the attention to this issue is vastly overstated. The MMA has done a fantastic job establishing standards for mobile display advertising although additional improvements will be required over time. The challenges with mobile advertising metrics are almost exactly the same as for the Internet including targeting, impressions, click-through-rates, fraudulent behaviour, etc. Nor is the technology something unique or complicated. So, let's stop using metrics as an excuse for major brands and agencies not investing more money in mobile advertising and focus our energy on delivering great results and proving that they will generate great value with or without perfect metrics.

Action in 2009: Get on with it and deliver the ads, metrics and reports that the clients and partners are asking for.

3. Beyond the iPhone
2008 has certainly been the year of the iPhone and Golden Gekko has received at least one request for an iPhone application every day during the last couple of months despite the fact that the iPhone has limited reach and some major drawbacks in terms of functionality and more specifically distribution. The iPhone has been great for highlighting the need and opportunity for downloadable applications and the creative freedom that applications give brands, agencies and developers. The iPhone is however not the only phone that can deliver a great customer experience. Most of the 10.000+ iPhone applications available on iTunes could just as well have been delivered on the Nokia N95, Blackberry Bold, Samsung F480, Sony-Ericsson C905 or X1, Motorola RAZR2, LG Viewty, HTC Touch and of course the G1. The user experience on the iPhone is great with flashy graphics but the enabling technology for great mobile applications is available on almost any phone which means that mass market reach is possible today.

Action in 2009: Continue to develop great iPhone applications but also show that great applications and services can be delivered to almost any mobile phone enabling mass market reach today!


More challenges will follow as soon as we have tackled the ones above so expect a new top 3 list...

We look forward to a fantastic year for mobile marketing in 2009 and until then Happy New Year!

Golden Gekko

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Monday, 22 December 2008

Monday: Golden Gekko News Update

In the past couple of months we have launched lots of new exciting campaigns and partnerships. As a matter of fact Bena at Gomonews managed to announce some of them before we even did.

Here's just a few of them:

iPhone Chrimbell Application
Chrimbell turns your iPhone or iPod Touch into a christmas bell. The project was delivered to Ogilvy as there Christmas greeting card. You cand find it by searching for "chrimbell" on iTunes or by visiting http://tinyurl.com/6re6wa

iPhone Application Mockup Viewer
Golden Gekko has developed the iPhone Application Mockup Viewer that that enables us to deliver application mockups to clients in less than 24 hours. The service can also be used to produce customised slide shows.

Golden Gekko also provides a similar platform for all Java enabled mobile phones that has been used to produce more than 30 mockups for client demonstrations and user testing in 2008.

Contact us on sales@goldengekko.com for more information.

Disney Camp Rock
To promote the release of the movie Camp Rock II on DVD, Disney through Carat Mobile in Sweden asked Golden Gekko to produce a fun mobile application that turns almost any java enabled phone into a guitarr and music box. The application also includes wallpapers, ringtones and information about the movie. The app is available for free on http://camprock.golgek.mobi

Partnership with Tribal DDB
In September 2008 Tribal DDB partnered with Golden Gekko for mobile strategy development and production of mobile applications and sites. The partnership has already resulted in a couple
of undisclosed projects for Tribal DDB clients with a lot more to come.

Partnership with Nokia Interactive
In August 2008 Nokia Interactive (the mobile advertising unit of Nokia) partnered with Golden Gekko to support them with mobile website, application and widget development. The partnership has already resulted in over six projects including internal Nokia campaigns and external clients. More to follow about this in the new year.

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Monday, 10 November 2008

Monday: Golden Gekko in Mobile Entertainment Magazine

Here's an excerpt from the interview with Russel Buckley at Admob:

"...Some brands are already creating imaginative ad-funded mobile apps that really exploit mobile’s uniqueness across all handsets. Golden Gekko’s Lynx deodorant mobile app (part of BBH’s award winning campaign), gave its young male users a bunch of sound effects they could use to amuse women. Later, the brand launched a mobile app replicating the farting chipmunk – and an amazing 500,000 people downloaded it. See, downloads can be measured too. Golden Gekko also found that many consumers were happy to sideload these apps to their phones. This isn’t just a result of the App Store, although I suspect this factor will popularise the method even more. Having said that, I still believe it’s preferable to run ads on the mobile web: apps only have a place when you really can’t achieve the same effect from browsing. It’s still too early to say if the iPhone will be a long-term winner, or just a very important influencer of the market. But it’s certainly a major milestone in the fields of mobile advertising and search. Apple’s iPhone picks up where midinnings wristwatch ads left off... "

Our latest campaigns have further proven that we can achieve massive viral effect through community seeding. More about this to follow shortly...

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Friday, 7 November 2008

Friday: Cippi gets even more famous

The Farting Chipmunk developed by Golden Gekko for Air Vigorsol on behalf of BBH is getting more and more famous. Earlier this week our Director of Marketing got interviewed by Metro, which is one of the biggest newspapers in Sweden and here's what they said.

http://www.metro.se/se/article/2008/11/04/12/1202-45/index.xml

Some of you won’t be able to read the article since it’s in Swedish but in summary the article says:
• Steve Jobs didn’t want a farting application in his iphone app store
• Golden Gekko developed a farting app for an Italian chewing gum brand anyway
• The farting chipmunk is now world famous with over half a million downloads
• Jimmy Nordbeck is now world famous for his association with farting chipmunks

More celebrity news to follow...

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