Thursday, 1 October 2009

Tech Media Invest 2009

We presented at the Tech Media Invest 2009 today but also thought we should share some of the insights from the conference. A lot of the discussions were around mobile applications even though Golden Gekko was the only pure mobile development company present. See http://www.e-unlimited.com/events/view.aspx?events_pages_id=1 for more information about the conference.

1. Mobile platform choice is difficult
3-6 months ago everyone was going for the iPhone as the primary platform and then expended to other platforms. More recently developers have started to question the impact of iPhone apps versus other platforms due to increasing competition.

2. iTunes appstore storefront has become a barrier
The difficulty for customers to find the apps they want / relevant apps on iTunes appstore is becoming a barrier. Despite this Apple has reached over 2 Bn downloads so question is whether this is a consumer or publisher issue? We think that it is currently mainly an issue for publishers but that it will become a limited factor for increased consumer activity in the coming months.

3. Openness is key
Media, developers and investors all believe that openness will win. This is somewhat strange considering that
a) The success of the iPhone is much thanks to the fact that it is not an open platform and continues to get the most media attention
b) Android is still far behind other platforms such as iPhone and Blackberry
c) Feedback about Symbian open initiative has not been as positive as Android

4. Business models are uncertain
Rupert Murdoch has made it clear that the time of “free” is over. Therefore it would seem that focus should have shifted to premium revenues. Generally this seems to be the case but consensus points to freemium as the golden answer.

5. Mobile Marketing is going from one hit wonders to a strategic marketing channel
Brands such as BMW, Coca Cola, Barclay’s are now moving from one-off campaigns to developing mobile platforms for future growth.

6. Apps and browsers will become seamless but when?
One interesting point that was made is that the browser is getting more and more functionality and integration with the phone but development is slow. Google has repeatedly stated that they believe browsing and not apps is the future of mobile but at the same time they refer to several of their online services as Google Apps despite the fact that they are being delivered through the browser? The difference will become more and more grey.

7. Branded apps are performing amazingly well
Speakers and panel members referred several times to branded apps as the killer mobile advertising service at the moment. iPint, BMW Z4 app, Barclays app, etc.

All in all an interesting day with lots of great new contacts!

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Wednesday, 23 September 2009

Yankee Group Predicts $4.2 Billion Mobile App Gold Rush by 2013

The appstore market keeps booming. iTunes appstore is now showing the top apps by earnings in a separate category which gives you an indication of which apps generate top dollars and to no ones surprise 80% of the top apps are games and only a few major players (EA, Gameloft, etc) as well as a few independent development houses are making money. We believe that the forecast by Yankee Group is too optimistic in terms of direct premium revenue. One of the reasons is that customers overestimate their spend on apps but also the number of great apps available for free. According to our estimates only a few hundred or less than 1% of the apps on the iTunes appstore generates a positive return to the developer. So is mobile apps a big bubble?

The answer is definitely no. There is a much bigger story. In addition to entertainment (games), apps are used for marketing, information, productivity, communication, networking and much more so the overall value to mobile operators, advertisers, consumers and businesses is much bigger. According to Strategy Analytics approximately 20% of all apps downloaded to date in 2009 have been to an iPhone or iPod which makes the total number of downloads over 5Bn. This is almost 1 download per inhabitant globally. Amazing figures and yet they will continue to grow.

Read the full pressrelease by Yankee Group here

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Thursday, 26 February 2009

Universal Pictures promotes the movie "The Unborn" on the iPhone

There is a huge opportunity to entertain the audience where there is no other media format available, and fill the downtime with rich interactive experiences.

With this in mind, Hyperhappen have just launched the first ‘mobile interactive movie trailer’ for Universal Pictures developed by Golden Gekko. Over ground, Underground, in the middle of the Atlantic... the content is in the handset to play with. The navigation toolbar is truly virtual and a first step towards mobile’s ability to build on intuitive engagement.

OK. It does require an iPhone or iPod Touch...

The movie industry has a great heritage of using outdoor to promote new movies. The design methodology that goes into creating a billboard poster is built on how the consumer should read the imagery to ‘buy in’ to the film bring promoted. The Unborn app has built on this heritage, therefore tying into the consumer’s familiarity with this ATL imagery to act as the launch pad for their user journey.

You can find the app on http://tinyurl.com/ape524 or click here

Enjoy!

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Monday, 22 December 2008

Monday: Golden Gekko News Update

In the past couple of months we have launched lots of new exciting campaigns and partnerships. As a matter of fact Bena at Gomonews managed to announce some of them before we even did.

Here's just a few of them:

iPhone Chrimbell Application
Chrimbell turns your iPhone or iPod Touch into a christmas bell. The project was delivered to Ogilvy as there Christmas greeting card. You cand find it by searching for "chrimbell" on iTunes or by visiting http://tinyurl.com/6re6wa

iPhone Application Mockup Viewer
Golden Gekko has developed the iPhone Application Mockup Viewer that that enables us to deliver application mockups to clients in less than 24 hours. The service can also be used to produce customised slide shows.

Golden Gekko also provides a similar platform for all Java enabled mobile phones that has been used to produce more than 30 mockups for client demonstrations and user testing in 2008.

Contact us on sales@goldengekko.com for more information.

Disney Camp Rock
To promote the release of the movie Camp Rock II on DVD, Disney through Carat Mobile in Sweden asked Golden Gekko to produce a fun mobile application that turns almost any java enabled phone into a guitarr and music box. The application also includes wallpapers, ringtones and information about the movie. The app is available for free on http://camprock.golgek.mobi

Partnership with Tribal DDB
In September 2008 Tribal DDB partnered with Golden Gekko for mobile strategy development and production of mobile applications and sites. The partnership has already resulted in a couple
of undisclosed projects for Tribal DDB clients with a lot more to come.

Partnership with Nokia Interactive
In August 2008 Nokia Interactive (the mobile advertising unit of Nokia) partnered with Golden Gekko to support them with mobile website, application and widget development. The partnership has already resulted in over six projects including internal Nokia campaigns and external clients. More to follow about this in the new year.

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Wednesday, 10 December 2008

iPhone SDK, Android and Symbian creating more fragmentation

With over 300 million iphone applications downloaded to date and 200m+ applications downloaded every month across all mobile platforms the mobile application market has never been more interesting. But it's not all good. Despite all the positive impact from the iPhone and Android in the last year this is also causing majors headaches for the mobile services industry. Fragmentation is constantly increasing with more OS (iPhone, Symbian, Android, Windows Mobile, Moblin Linux, Blackberry, etc), mobile browsers (Opera, Safari, Chrome, etc), application standards (Java, iPhone SDK, Symbian, Android SDK, Brew, 5+ different widget standards, etc). This will increase technical complexity, time to market, costs and potentially kill the chances of the industry really taking off. Imagine having to developing different versions of every software program for Dell, HP, Lenova, Toshiba, Asus, etc.

Developing 4 different OS versions of an application is possible although costly for most mobile services companies. Mobile game developers have dealt with this issue for some time with porting and testing costs making up as much as 80% of the total budgets which is bearable but certainly not profitable. The even bigger challenge however is maintaining, upgrading and supporting 5 different OS versions of an application that is in need of constant change. Unless you are Google, Facebook, MySpace or another business with 100m+ users this is simple not an option if you want to have a profitable business.

What are the options then unless you have unlimited resources for mobile application development?

A) Browser based solution only
Stick to a browser based solution and do everything you can to optimise the service over time and leverage new functionality such as script languages on the devices where this is possible. The negative side of this is that the user experience is always a little bit slow and the design and interaction capabilities very limited. It will very seldom give the user a WOW experience.

B) Automatic porting tools to support all platforms
There are a various porting tools available for porting from Java to Brew, iPhone, Windows Mobile, Android etc. These reduce the development efforts but not the optimising and Q&A work. However, they also substantially limit the use of native APIs and functionality across the platforms which means that the ported version is usually based on the most common denominator between the platforms, i.e. a bad compromise.

C) Java and iPhone versions
The only application development standard that works on a majority of handsets is Java Mobile Edition (J2ME). Java is currently available on over 90% of all devices in Europe, 80% in North America (includes packaging for Brew) and about 75% worldwide according to Strategy Analytics. The only multimedia enabled device that does not support Java today is the iPhone. Java definitely has its limitations but in terms of cost efficiency it is the only platform of choice.

In conclusion although the new platforms provide great new capabilities it is very unlikely that the development community will be able to support all of them. The decision on which platforms are used for development must be made on a case by case basis but in most instances Java is the only viable solution for downloadable applications in combination with standard XHTML for browser based services. Despite the competition from new and exciting platforms Java has a good chance to continue to be the platform of choice in the future.

We look forward to further debate on this subject!

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Monday, 10 November 2008

Monday: Golden Gekko in Mobile Entertainment Magazine

Here's an excerpt from the interview with Russel Buckley at Admob:

"...Some brands are already creating imaginative ad-funded mobile apps that really exploit mobile’s uniqueness across all handsets. Golden Gekko’s Lynx deodorant mobile app (part of BBH’s award winning campaign), gave its young male users a bunch of sound effects they could use to amuse women. Later, the brand launched a mobile app replicating the farting chipmunk – and an amazing 500,000 people downloaded it. See, downloads can be measured too. Golden Gekko also found that many consumers were happy to sideload these apps to their phones. This isn’t just a result of the App Store, although I suspect this factor will popularise the method even more. Having said that, I still believe it’s preferable to run ads on the mobile web: apps only have a place when you really can’t achieve the same effect from browsing. It’s still too early to say if the iPhone will be a long-term winner, or just a very important influencer of the market. But it’s certainly a major milestone in the fields of mobile advertising and search. Apple’s iPhone picks up where midinnings wristwatch ads left off... "

Our latest campaigns have further proven that we can achieve massive viral effect through community seeding. More about this to follow shortly...

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