Wednesday, 14 April 2010

Recipe for success with mobile apps

I'd like to take the opportunity to update you on what's being going on in the mobile space during the past 6 months and some exciting opportunities going forward. I've tried to pick out the areas that are most relevant for you from our massive knowledge base consisting of over 150 mobile apps and services launched in the past 6 months.

1. Why brands should launch branded mobile apps?
2. In mobile fragmentation is forever. Deal with it.
3. How to choose mobile platforms (iPhone, Android, Blackberry, etc)?
4. Why is mobile web not enough?
5. Producing your own apps using Tino Mobile


1. Why brands should launch branded mobile apps?

Over the past year there has been an enormous hype around iPhone applications in particular and mobile applications in general. After 10 years of uphill struggle, mobile marketing and services finally took off with a big bang. Companies ranging from global consumer brands such as Coca Cola, Mercedes, Kraftfood, Nike, Zara and Pizza Hut to small and medium size organisations including festivals, restaurants, local touristboards, hotels and publishers.

An overwhelming 64.8% of marketers and publishers reported planning to invest in mobile apps this year, according to a December 2009 survey conducted by DM2PRO and Quattro Wireless. The most successful from a reach perspective are no doubt those with a great entertainment value (e.g. iPint, Barclays Waterslide, Volkswagen Polo Challenge and Malibu Bowling) while the ones delivering the greatest ROI are applications that provide a relevant
service to customers (North Face Snow Report, Yellow Pages, Timeout sponsored by Smirnoff, Absolut Vodka cocktail guide, etc). 25.000 people using a branded application every week potentially generates a lot more value than half a million people downloading a game which they play ones.

Rory Sutherland, Executive Creative Director at OgilvyOne probably describes it in the best way when talking about "mobile" advertising: "Never dismiss branded utility. It's a lot easier to be repeatedly useful than repeatedly funny."


2. In mobile fragmentation is forever. Deal with it.

A couple of weeks ago TechCrunch had a great article about mobile fragmentation by Richard Wong at Accel Partners. The article (http://techcrunch.com/2010/03/04/mobile-fragmentation-forever/) highlights the fact that there is no long or short term solution to fragmentation and nor is there a simple answer to which platforms companies should invest in. As one of the pioneers in cross-platform development Golden Gekko has invested heavily in R&D and education of customers and partners. We have managed to make it easier and more cost efficient to develop and maintain cross-platform apps but there is still no simple solution. Multiplatform development platforms work for simpler apps but in reality there is no out-of-the-box solution if you want to deliver the best experience for each platform.
Our recommendation is

  1. Plan for cross-platform support from day one unless you are absolutely certain that you only want to launch on one platform - fixing it later is very expensive
  2. Ensure that your development partner has the experience to develop for multiple platforms and that if an porting tool or multi-platform tool is recommended that you understand the limitations agree on processes and scope for design, testing, acceptance, appstore uploads and other distribution early on for each platform as this will save you a lot of time and effort throughout the project


3. How to choose mobile platforms (iPhone, Android, Blackberry, Java, Widgets, etc)?

The number of mobile OS platforms and development SDKs keep on increasing with new platforms including Samsung Bada, MeeGo, 5+ different widget platforms, Palm Webapps, Windows Mobile 7, etc. Which platforms should I chose?
We think there are 4 key considerations:

  1. What is your objective? PR or Mass market reach?
  2. Who is your target audience? Markets? Niche segments?
  3. Where will you get the most attention for the least money? Many operators and handset manufacturers offer very attractive distribution deals.
  4. How much are you willing to spend?

Our platform recommendations vary from case to case but our general advice is:

  • PR, communication and experience - iPhone apps
  • Innovation & controversial - Android is the first choice as there are few restrictions in terms of APIs and approval
  • Youth market - J2ME for non-connected apps
  • Mass market reach - Launch on as many platforms as you can afford starting with iPhone and Android
  • Business users - Blackberry and J2ME

Android or Java are our preferred base platforms for cross-platform development as there are clear development synergies between J2ME, Blackberry, Android and e.g. widgets whereas iPhone development has limited synergies with anything else. One of the main limitations with J2ME today is that most users won't connect to the network due to issues with settings, data costs, security prompts, etc but the number of downloads for a like for like iPhone and J2ME app is still 5x to the advantage of the J2ME app.

Finally the other key considerations is distribution and media spend. Many of the handset manufacturers and operators are desperate to get new innovative apps on their appstores and will therefore give you all kinds of free promotions and traffic. A free promotion by e.g. Nokia OVI could easily be worth 50-100k Euro in media budget and will give you a lot more reach and downloads than an iPhone app would without putting the same kind of media budget behind it. We are currently getting similar offers from Vodafone, O2, Samsung, RIM/Blackberry and various other partners so it's always worthwhile discussing these opportunities.


4. Why is mobile web not enough? Consumers are disappointed with mobile web experience.

A recent survey of 1001 mobile Web users found that users have high expectations for mobile Web performance. Ultimately, the majority stated they expect Web sites to load as quickly, almost as quickly, or faster on their mobile phone, compared to their home or work computer.

The survey "Why the Mobile Web is Disappointing End-Users" also revealed how unsatisfactory mobile Web experiences can negatively shape a consumer's opinion of an organization. In the survey:

  • 60 % of respondents have encountered problems when accessing websites on their mobile phones in the last 12 months
  • More than half are unlikely to return to a Web site that they had trouble accessing from their phone, and 40 percent said they'd likely visit a competitor's mobile Web site instead.

What do we think?

The mobile web is great for text based services like news, search, directory, etc but as soon as you want an interactive experience with maps, embedded video & sounds, location, animations or anything more advanced then apps are currently the best solution.

For more information about the survey see a summary here http://www.slideshare.net/Gomez_Inc/gomez-mobile-web-experience-survey-why-the-mobile-web-is-disappointing-end-users


5. Producing your own mobile apps using Tino

Finally we want to give you an update on our self-service tool for mobile apps Tino Mobile. Tino allows you to produce your own mobile apps with more standardized features. This does not replace bespoke development of innovative new apps but allows all kinds of great apps to be produced.

During the past 3 months we've continued to enhance the tool with
  • New features including carousels, embedded video and audio, questionnaires, more flexibility for image/text formatting, SVG fonts, banner ads and lots more
  • Major UI enhancements for larger screens
  • Enhanced device support for Blackberry
  • Making the online tool easier to use

During the coming month we will also introduce support for Android and iPhone as well as a myriad of other features.

If you want more information visit http://tinomobile.com or contact us for an online demo.


Magnus Jern, CEO

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Saturday, 10 April 2010

Vodafone Updates Vodafone McLaren Mercedes application for 2010 season

Vodafone McLaren Mercedes updates the mobile app for the 2010 season for more platforms including iPhone and Android and with new features such as social networking.

The application brings you exclusive news and behind the scene interviews with Hamilton, Button, the pit crew and lots more. Daily team news, Formula 1 news, real time race information, results, championship standings and new videos added throughout the season.

Download application for free or visit mobile site on http://vodafoneracing.mobi/. The application connects to the Internet to download the latest news and results.

For more Vodafone McLaren Mercedes content visit http://www.mclaren.com/ on your computer.

You can also find the application on
* Getjar
* Mobile9
* Mobango
* Mobilerated
* and various other app stores...

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Saturday, 28 November 2009

Know The Signs Breathalyzer iPhone app from Heineken

Golden Gekko develops iPhone app for Heineken to increase drinking awareness.

We all know someone who sometimes has one too many to drink on a night out. Whether they transform into a Fighter, an Exhibitionist, a Groper, a Flirt, a Sleeper, a Crier or a Stumbler, you can be sure they’re going to cause you problems.

Now if your friend starts to show the signs of turning into one of these characters, you can use the Heineken Breathalyzer before things get out of hand.

All you need to do is pre-set it to one of the seven characters before handing the breathalyzer over to your friend. Ask them to blow into the phone’s microphone and watch their face as they fail dramatically.

Not only will your friend get the message that they’ve had one too many, but they’ll also know what you really think they’re like on a night out!

Click here to download

iTunes

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Wednesday, 21 October 2009

Gartner's top 10 technologies include the cloud, mobile apps

"10) Mobile Applications. By year-end 2010, 1.2 billion people will carry handsets capable of rich, mobile commerce providing a rich environment for the convergence of mobility and the Web. There are already many thousands of applications for platforms such as the Apple iPhone, in spite of the limited market and need for unique coding. It may take a newer version that is designed to flexibly operate on both full PC and miniature systems, but if the operating system interface and processor architecture were identical, that enabling factor would create a huge turn upwards in mobile application availability."

Comments have ranged from "Mobile apps on the bottom of Gartner's top 10 list" and "Mobile apps going out of fashion" to "Mobile apps the next big thing". To our knowledge this is the first time Mobile applications have made it onto the list and the amount of attention mobile apps are getting this year despite only being used by about 5% of the population in Europe and US is amazing. Imagine what will happen when it hits 25%!

Read the full top 10 list on http://www.gartner.com/it/page.jsp?id=530109

And read more comments

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